roziana ibrahim | PhD

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Math Explore: An Exploration in Design and Development of a Game for Learning Mathematics
ISBN: 978-3-659-31023-2


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Reference:

Ibrahim, R. (2012). Math Explore: An Exploration in Design and Development of a Game for Learning Mathematics. Saarbrucken, Germany: LAP LAMBERT Academic Publishing.



Gender-Inclusivity Framework (GIF): Merging Gender into Game Design

ISBN: 978-3-659-26895-3



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Reference:

Ibrahim, R. (2012). Gender-Inclusivity Framework (GIF): Merging Gender into Game Design. Saarbrucken, Germany: LAP LAMBERT Academic Publishing.


Gender Inclusivity in Games: Towards Reliability and Construct Validity of the

Gender Inclusivity Rating Scale (GIRS)


Keywords

Game framework, measuring instrument, gender inclusive, gender neutral


Reference 

Ibrahim, R., Wills, G. and Gilbert, L. (XXXX). Gender Inclusivity in Games: Towards Reliability and Construct Validity of the Gender Inclusivity Rating Scale (GIRS). (In preparation)


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Gender Inclusivity Framework (GIF): Inter-rater Agreement towards the Components of Gender Inclusivity in Games
 
 
Keywords
Game framework, gender inclusivity, gender neutral, game design, video games 
 
 
Reference 
Ibrahim, R., Wills, G. and Gilbert, L. (XXXX) Gender Inclusivity Framework (GIF): Inter-rater Agreement towards the Components of Gender Inclusivity in Games. (In preparation)
 
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Development of A Conceptual Framework For Supporting Gender Inclusivity in Games 


Keywords

Gender inclusive, game design, game model, gender-neutral, game framework, design guidelines 

Reference 

Ibrahim, R., Wills, G. and Gilbert, L. (XXXX). Development of A Conceptual Framework for Supporting Gender Inclusivity in Games. (In preparation) 

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Gender-Inclusivity Framework (GIF): A Conceptual Framework for Supporting Gender-Inclusivity in Game 



Reference:

Ibrahim, R. (2011). Gender Inclusivity Framework (GIF): A Conceptual Framework For Supporting Gender Inclusivity In Games. In: International Conference on Education and New Learning Technologies. July 4th to 6th, 2011. Barcelona, Spain. ISBN: 978-84-615-0441-1

Ibrahim, R. (2011). Gender Inclusivity Framework (GIF): A Conceptual Framework For Supporting Gender Inclusivity In Games. Abstract at the International Conference on Education and New Learning Technologies. July 4th to 6th, 2011. Barcelona, Spain. ISBN: 978-84-615-0442-8

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Gender Issues in Games



Guest lecture for INFO6005 Rich Internet Applications, ECS, University of Southampton. 

 Reference

Ibrahim, R. Gender Issues in Games. [Lecture] University of Southampton. 2011.

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Games for Change



Guest lecture for INFO6005 Rich Internet Applications, ECS, University of Southampton.

Reference

Ibrahim, R. Games for Change. [Lecture] University of Southampton. 2011. 


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deGendering Games: Towards A Gender-Inclusive Framework For Games


Keyword(s)

Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Game Framework, Diversity

Abstract

Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This article addresses the problem of differences in gender preferences in gameplay, conflict resolution, response to stimulation, rewards, genre, content, environment and design features. These unresolved issues have created gaps in designing a more gender-inclusive game.

This paper argues a more gender-inclusive game is achievable by incorporating gender-inclusive components during the design process. The proposed framework defines gender-inclusivity in three key components: (1) genre, which indicates the type of game, (2) gameplay, which describes the game behaviour and (3) content, which describes the game content. Some applications of the framework are outlined.

Reference

Ibrahim, R., Wills, G. and Gilbert, L. (2010) deGendering Games: Towards A Gender-Inclusive Framework For Games. In: IADIS International Conference: Games and Entertainment Technologies part of the IADIS Multiconference on Computer Science & Information Systems (MCCSIS 2010), July 26th ? 28th, 2010, Freiburg, Germany,pp. 127-130.

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A Conceptual Framework for Supporting Gender-Inclusivity in Games


Keywords:

Gender-inclusive, games design, gender-neutral, games framework, video games, design guidelines. 

 Abstract (298 words): 

Gender-inclusivity in games has been a much debated issue and despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. Gender-inclusivity in games may support certain features and in turn may even determine the features of applications built based on it. This poses a challenge: although we have good techniques for analyzing, designing and evaluating current games, our techniques for gender-inclusive games are much less formed. We present a brief outline of some unresolved issues concerning gender-inclusivity in games and the gaps in designing a more gender-inclusive game. There is little reported experience in the issues that arise in determining what features should go into a gender-inclusive game and for determining the success or failure in the evaluation of those features. The questions that arise from this situation are how to define gender-inclusivity in games, how to incorporate gender-inclusivity into a game creation process and how to accurately measure gender-inclusivity in games.

We propose a framework that defines gender-inclusivity in three key themes:

(1) gameplay, describing the game behaviour and how a player experiences the game. It includes non-violent action (NVA), game support (GS), forgiving gameplay (FG), non-violent challenge (NVC), feedback system (FS), variety of activities (ACT), personalization (PER) and collaboration (COLL);

(2) content, describing the aesthetics elements of a game. It consists of character/avatar portrayal (AVP), game world graphics (GW), sound/music (SM) and storyline (STOR) and;

(3) genre, categorizes games into twelve broad genres: racing, simulation, classic/board, strategy, sports, shooting, role-playing game, platform, children, puzzle/quiz, action and adventure.

On-going research is being planned for experiments to validate the framework through expert reviews, game evaluations and game design projects. We believe the results may extend to other domains in technology enhanced teaching and learning applications to commercial games design.

Reference:

Ibrahim, R., Wills, G. and Gilbert, L. (2010) A Conceptual Framework for Supporting Gender-Inclusivity in Games. In the i<tag> Interactive Technologies and Games: Education, Health and Disability Conference. October 26th – 27th, 2010. Nottingham, United Kingdom.

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deGendering Games: Towards the Development of a Gender-Inclusivity Framework (GIF)


Keyword(s)

Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Game Framework, Diversity 

Abstract

Despite the dramatic growth in gender and games research, many challenges remain in designing a more gender-inclusive game. This research addresses some problems relating to gender-inclusivity in games.

A framework was proposed to provide a theoretical context and scope about gender-inclusivity in games. The framework defines gender-inclusivity in three components: (1) genre, indicates the type of game, (2) gameplay, describes the game behaviour, and (3) content, describes the game content. 

Reference

Ibrahim, R., Wills, G. and Gilbert, L. (2010) deGendering Games: Towards the Development of a Gender-Inclusivity Framework (GIF). Poster presented at the Grace Hopper Conference 2010: Grace Hopper Celebration of Women in Computing, September 28th ? October 2nd, 2010, Atlanta, Georgia.

Ibrahim, R., Wills, G. and Gilbert, L. (2010) deGendering Games: Towards the Development of a Gender-Inclusivity Framework (GIF). Abstract in the Grace Hopper Conference 2010: Grace Hopper Celebration of Women in Computing, September 28th ? October 2nd, 2010, Atlanta, Georgia, p.51

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Minding the Game: Farm Frenzy


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Reference 

Ibrahim, R. (2008). Minding the Game: Farm Frenzy. Technical Report , Learning Societies Lab, University of Southampton.

Reading the Game:Game Simulation Development


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Reference

Ibrahim, R. (2009). Reading the Game:Game Simulation Development. Technical Report , Learning Societies Lab, University of Southampton.

Reading the Game:Introduction to Video Game Design and Development


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Reference

Ibrahim, R. (2009). Reading the Game:Introduction to Video Game Design and Development. Technical Report , Learning Societies Lab, University of Southampton.

Game Design Model for Gender-Inclusivity


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Reference

Ibrahim, R. (2009). Game Design Model for Gender-Inclusivity. [Presentation] University of Southampton, 25th February 2009

Dr. Roziana Ibrahim

website: http://zia-ibrahim.webs.com

portfolio: http://zia-portfolio.webs.com/

email:  [email protected]    
skype:  zia_ibrahim

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